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 Swiving at Sea by Peter Hunt Ganesha Games’ Galleys and Galleons rules and Peter's DBArrrrrgggghhhh amendments for them 
 Edward, Arthur and Peter by Peter Hunt A trip to the "Ting Yuen" and the Pre-Dreadnought battlefields of the Yellow Sea 
 Edward, Arthur and Peter Part II by Peter Hunt A trip to Liu Kung Island 
 Damn Battleships Again by Peter Hunt A new approach to Pre-Dreadnought naval games 
 Suggested Rule Amendments by Peter Hunt For Damn Battleships Again (DBSA) 
 Think in Oceans. Sink on Sight by Peter Hunt A scenario for DBSA 
 Visiting a Grand Old Lady by Peter Hunt A voyage around HIJMS Mikasa 
 Aarrr Jim Lad by Jeff Herbert Rules for pirate warfare! 
 Edward, Arthur and Peter by Peter Hunt A trip to the "Ting Yuen" and the Pre-Dreadnought battlefields of the Yellow Sea 
 BATTLE REPORTS 
 Mayhem in the Mediterranean by Peter Hunt A story of mayhem, this time in the Mediterranean, using Ganesha Games’ Galleys and Galleons rules and of course incorporating Peter's DBArrrrrgggghhhh rules 
 Chaos in the Cayos by Peter Hunt A story of mayhem in the Caribbean including yet further amendments to Peter's DBArrrrrgggghhhh rules 
 Dawn at Sidi Bir Tee by Peter Hunt As Related in Ye Diary of Samuel Pepys Deciphered by Peter Hunt including further amendments to DBArrrrrgggghhhh rules 
 An Ongoing History of Lumbago by Frankie Li Modern skirmish warfare in Darkest Africa taken from Frankie's Blog 
 DEFCON 3 and Rising . . . by Peter Hunt A WWIII “What if” Mini Campaign 
 Bomb Alley by Peter Hunt The Battle of San Carlos Water 
 How it All Played Out by Peter Hunt Or Wooden Men and Iron Ships 
 Diplomacy 1 hosted by Ludovic Dias The first e-mail campaign 
 Diplomacy 2 hosted by Ludovic Dias The second e-mail campaign 
 RESOURCES 
 Links 
 
 Phil Barker's wargames rules for pre-dreadnought naval battles between 1890 and 1913 
 
 An index of preserved pre-dreadnoughts around the world 
 Boardgames 
 Great War at Sea - Avalanche Press 
 A series of games from the age of the dreadnoughts, 1898 - 1930. Players move their fleets on operational maps and, when contact is made, resolve battles on a tactical map. A wealth of historical information matched with quick-playing rules. 
 
 The granddaddy of them all and still immensely popular after all these years. 
 
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